Four Doku by Armageddon
- RMAGEDDON PRESENTS "4 - OKU" ( - UBLISHING ON 07/13/2011 - RESS THE SPACEBAR TO INCREASE PAGES IN THE DOCUMENTATION. - - RMAGEDDON PRESENTS "4 - OKU" ( - UBLISHING ON 07/13/2011 - RESS THE SPACEBAR TO INCREASE PAGES IN THE DOCUMENTATION. - UBLISHING - ERE IS A SIMPLE, YET ADDICTIVE GAME BASED ON THE REMARKABLY POPULAR - OKU, YOU HAVE A 4 X 4 GRID AND JUSTFOUR NUMBERS TO FOOL WITH. - UDOKU, EACH NUMBER CAN APPEAR ONCE IN EACH COLUMN, ROW, AND 2X2 SUB-SQUARE. - XAMPLE: 1 2 ! 4 3 3 4 ! 2 1 --------- 2 3 ! 4 1 4 1 ! 3 2 - FTER THE PUZZLE IS GENERATED, 5 TO 8 TILES ARE PLACED ON THE BOARD. - HESE TILES CAN'T BE PICKED UP OR MOVED. - LL OTHER TILES CAN BE PICKED UP BY POINTINGAND CLICKING. - HE SELECTED TILE REPLACESTHE MOUSE ARROW. - HE TILE CAN BE DROPPEDOVER ANY UNUSED SPACE WITH ANOTHER CLICK. (SPACE) - ILES CAN ALSO BE PUT BACK ON THEIR PARTICULAR STACK. - HEN ALL TILES ARE PLAYED OUT OF THE STACK, THE STACK NUMBER APPEARS IN A BOX. - OSITION THE TILE OVER ITS OWN NUMBER STACK AND CLICKTO DROP IT. [ - ] BRINGS UP THE HELP SCREEN. - ROM THAT SCREEN YOU CAN RETURN TO THE PUZZLEIN PROGRESS, START A NEW PUZZLE, OR EXITTHE PROGRAM. [ - ] IMMEDIATELY STARTS A NEW PUZZLE. - HEN ALL THE TILES HAVE BEEN POSITIONED ON THE BOARD, YOU WILL EITHER WIN OR HAVE WRONGLY PLACED TILES HIGHLIGHTED. - HE COLOR OF COLUMNDS, ROWS, AND QUADRANTS WITH MISPLACED TILES WILL TURNTO A DARKER SHADE. - IMPLY PICK UP THE "BAD" TILES, PLACE THEM ON THEIR RESPECTIVE STACKS, AND REPLACE THE TILESCORRECTLY. ( - K, YOU CAN REPLACE JUST ONEBAD TILE ON THE STACK, SHUFFLE ALL THE OTHERS, THEN REPLACE THE TILE (SPACE) - ON THE STACK.) - BVIOUSLY, WHEN " - " DESCENDS, YOU HAVE WON. - ] BUTTON BECOMES [ - OU CAN EITHER CLOCK [ - ] IS CLICKED, YOU MUSTCONFIRM YOUR CHOICE. - HE TIMER NEAR THE TOP OF THE SCREEN COUNTS OUT THE SECONDS SECONDS OF PLAY. - T IS PAUSED WHEN YOU GO TO THE [ - ] SCREEN. [END OF DOCUMENTATION] - - ![A]! - 4DOKU DOCUMENTATION - ![A]! - RESS THE SPACEBAR TO INCREASE PAGES - D IN THE DOCUMENTATION. - ERE IS A SIMPLE, YET ADDICTIVE GAME - D BASED ON THE REMARKABLY POPULAR - OKU, YOU HAVE A 4 X 4 GRID AND JUSTFOUR NUMBERS TO FOOL WITH. - UDOKU, EACH NUMBER CAN APPEAR ONCE IN EACH COLUMN, ROW, AND 2X2 SUB-SQUARE. - FTER THE PUZZLE IS GENERATED, 5 TO 8 TILES ARE PLACED ON THE BOARD. - D TILES CAN'T BE PICKED UP OR MOVED. - LL OTHER TILES CAN BE PICKED UP BY POINTINGAND CLICKING. - HE SELECTED TILE REPLACESTHE MOUSE ARROW. - HE TILE CAN BE DROPPEDOVER ANY UNUSED SPACE WITH ANOTHER - ILES CAN ALSO BE PUT BACK ON THEIR - E PARTICULAR STACK. - HEN ALL TILES ARE - D PLAYED OUT OF THE STACK, THE STACK - F NUMBER APPEARS IN A BOX. - OSITION THE TILE OVER ITS OWN NUMBER STACK AND CLICKTO DROP IT. - ] BRINGS UP THE HELP SCREEN. - ROM THAT SCREEN YOU CAN RETURN TO THE PUZZLEIN PROGRESS, START A NEW PUZZLE, OR EXITTHE PROGRAM. - ] IMMEDIATELY STARTS A NEW PUZZLE. - HEN ALL THE TILES HAVE BEEN POSITIONED ON THE BOARD, YOU WILL EITHER WIN OR - D HAVE WRONGLY PLACED TILES HIGHLIGHTED. - HE COLOR OF COLUMNDS, ROWS, AND - H QUADRANTS WITH MISPLACED TILES WILL TURNTO A DARKER SHADE. - IMPLY PICK UP THE "BAD" TILES, PLACE THEM ON THEIR - H RESPECTIVE STACKS, AND REPLACE THE TILESCORRECTLY. ( - K, YOU CAN REPLACE JUST ONEBAD TILE ON THE STACK, SHUFFLE ALL THE OTHERS, THEN REPLACE THE TILE (SPACE) - BVIOUSLY, WHEN " - " DESCENDS, YOU HAVE WON. - ] BUTTON BECOMES - OU CAN EITHER CLOCK [ - ] IS CLICKED, YOU MUSTCONFIRM YOUR CHOICE. - HE TIMER NEAR THE TOP OF THE SCREEN - D COUNTS OUT THE SECONDS SECONDS OF PLAY. - T IS PAUSED WHEN YOU GO TO THE [ -